This page contains my HTML5 games and toys. They were all written from scratch in JavaScript using the HTML5 canvas API. You can find some of my newer games, variously made with SDL, Godot, and Unity, on my itch.io page.
These are meant for desktop browsers, though some may partially work on mobile devices. I hope you enjoy playing them!
Made some slight improvements
An action-packed blink-based platforming game!
A procedurally-generated top-down dungeon crawler. Based on a game I made in Dr. Tyagi's CSCE 312 class.
A combination of Space Invaders and Breakout. 100% better than both, guaranteed. Runs on a custom JavaScript physics engine!
Spin a triangle around to follow a circle. Use the left and right arrow keys to spin CCW and CW, respectively. Try to choose the rotation that would be the shorter path from the triangle to the circle. You can also use the buttons if you are on a mobile browser.
A block matching game based on Mozilla's Gamedev Canvas Workshop. Drag blocks around to match them. Match 4 blocks of the same color to create a solid piece. Line up a row of solid pieces to erase the row. Match more than 4 blocks of the same color to instantly remove them. Match a bunch for a surprise!
Toys are mini-projects that I don't consider complete enough to call games. Still, they may be interesting to you.
Ping vs. Pong
Sand Particle Simulator v2
Sand Particle Simulator
Rigid Circle Physics
Soft Circle Physics
Barnsley Fern Generator
Implementation of the Chaos Game
An experiment with diffusion.
A small mouse-following diamond.
A combination of the previous two tests
A test of distance-based point lighting
An interesting design generator
Testing my Rectangle class
Testing polygon destructibility (uses PolyK.js by IvanK)